|Alternate names||Afterimage Sorcery|
Multiple Afterimage Fist
|Debut||Manga: "One Lucky Monkey"|
Anime: "The Grand Finals"
|Inventor||Master Roshi/Jackie Chun|
|Users||Master Roshi/Jackie Chun|
|Color||Varies with the user|
Like the regular Afterimage Technique, the Afterimage Strike involves the user moving quickly enough to create a false image of themself, confusing the opponent and leaving them open to attack. However, the Afterimage Strike creates significantly higher numbers of illusory forms than the Afterimage Technique. Thus, while the Afterimage Technique is more of a reactionary defense used to catch opponents off-guard, the Afterimage Strike has more use as a means to create openings in an opponent's defense as a prelude to an offensive.
Jackie Chun performs the Afterimage Strike while battling Krillin during the 21st World Martial Arts Tournament. Witnessing this, Goku manages to adapt this technique in the 21st World Martial Arts Tournament, and is able to produce more afterimages than Jackie Chun, fooling him with his own attack.
While Goku is trying to grab the Sacred Water from Korin, he uses the Afterimage Strike, but Korin tricks Goku to make him reveal himself: Korin then counters Goku by making an afterimage of his own for the young warrior to falsely attack. Shortly after the 22nd World Martial Arts Tournament, Goku uses the Afterimage Strike against Tambourine.
Dabura uses a demonic version of the technique during his battle against Gohan, the Afterimage Sorcery (残像 魔術, Zanzō Majutsu). After Gohan dodged his Evil Flame, Dabura uses the technique to dodge Gohan's counterattack. Reappearing on the other side of the battlefield, Dabura arrogantly says "Looking for me?!" and he fires the Evil Impulse to blast Gohan into the ocean. Although Goku, Gohan, and Krillin are all capable of performing the same move, Gohan still falls for the technique, leaving the green robe around his outfit ruined.
Appearances in Video Games
Afterimage Strike was named in the Budokai Tenkaichi series and the Raging Blast games, where it is a Blast 1 technique used by several fighters. The technique lasts for 15 seconds, during which time the user automatically dodges any and all attacks that would have otherwise hit them.