Directory: Techniques → Supportive Techniques → Movement Techniques
Dark Eyes is one of Hirudegarn's defensive abilities.
Overview[]
Hirudegarn turns into ectoplasm[2] to prevent damage, and reappears in front of the enemy for a surprise attack. This move seems to be reflexive in nature, making Hirudegarn invincible due to his intangibility. This technique can only be bypassed when Hirudegarn is physically attacking, as he needs to be tangible to make contact with something.
Video Game Appearances[]
- Dragon Ball Z: Budokai Tenkaichi 2
- Dragon Ball Z: Budokai Tenkaichi 2
- Dragon Ball Z: Ultimate Tenkaichi
- Dragon Ball Heroes
- Dragon Ball Heroes: Ultimate Mission
- Dragon Ball Heroes: Ultimate Mission 2
- Dragon Ball Fusions
- Dragon Ball Heroes: Ultimate Mission X
- Dragon Ball Z: Dokkan Battle
- Dragon Ball Xenoverse 2 (depicted in Artwork 101)
Dark Eyes was named in the Budokai Tenkaichi series, where it is one of Hirudegarn's Blast 1 that allows him to avoid a single attack. Hirudegarn also uses this technique in the boss fight against him in Dragon Ball Z: Ultimate Tenkaichi.
Dark Eyes appears in Dragon Ball Heroes, where it is used by Hirudegarn as a boss to dodge attacks if he wins a Charge Impact.
In Dragon Ball Fusions, Baby is able to use this technique after possessing Hirudegarn.
In Dragon Ball Xenoverse 2, Artwork 101 depicts Post-Transformation Hirudegarn emerging from a cloud of ectoplasm produced via Dark Eyes.
Trivia[]
- The English dub's description of Dark Eyes' weakness was slightly different, as it mentions that the intangibility cannot be maintained if the user is undergoing intense emotions.
References[]
- ↑ Dragon Ball Fusions, 2016
- ↑ Daizenshuu 6, 1995