Dragon Ball: Origins
From Dragon Ball Wiki, the ''Dragon Ball'' encyclopedia
| Dragon Ball: Origins | |
|---|---|
| | |
| Developer(s) | Game Republic |
| Publisher(s) | JPN Namco Bandai NA Atari |
| Release date(s) | JPN September 18, 2008 NA November 4, 2008 EU December 5, 2008 AUS December 16, 2008 |
| Genre(s) | Platform |
| Mode(s) | Single-player |
| Rating(s) | CERO: A ESRB: T |
| Platform(s) | Nintendo DS |
| Media | Nintendo DS Game Card |
| Input | Stylus |
| Video games Listing - Category | |
Dragon Ball: Origins, originally published as Dragon Ball DS (ドラゴンボールDS Doragon Bōru Dī Esu) in Japan, is a video game for the Nintendo DS based on Dragon Ball. It was released for the Nintendo DS on September 18, 2008 in Japan, on November 4, 2008 in North America, on December 5, 2008 in Europe, and on December 16, 2008 in Australia.[1][2]
Contents |
[edit] Gameplay
The whole game (excluding the cutscenes) has an overhead view of the action, similar to The Legend of Zelda: Phantom Hourglass. Goku is the only fully playable character, who is controlled with the stylus. Your goal is to get to the end of the stage, preferably very quickly. Goku has two different modes: one where he attacks bare-handed, and one where he uses his power pole. He has a life meter to indicate his health and a Ki meter to indicate how many more attacks he can do before becomming tired. This meter fills over time. Bulma accompanies him in many stages, following the most basic path to the end, and doing her best to kill every enemy. However, she does not have many of Goku's moves, and you sometimes need to create a path for her to safley advance. She has a life and Ki meter of her own, though the Ki meter does not deplete with normal attacks. Although mostly AI-controled, tapping her when her Ki meter is full causes her to do a special attack, which can be customized on menu screens. If either character's life meter is empty, the game is over, and Bulma viciously (yet comically) shoots Goku as a punisment for failing the mission/letting her get badly hurt, even when she isn't normally around. In treasure boxes scattered around the game, Goku can find upgrades to increase both character's life meters, increase his Ki meter, and make Bulma's fill more quickly. Other characters, like Launch and Oolong, appear sometimes, but it's often only to create challenges for Goku or to progress the story, and they don't have life or Ki meters.
Defeating enemies can make them drop bags of zeni or skill orbs. Zeni can be used at the store to buy food, drink, weapons and figurines (see paragraph below). Skill orbs give Goku more skill points, which can be used to upgrade attacks.
There are 200 collectable figurines in the game. They may be bought from the store, found in various game areas, or given as rewards for completing missions very quickly. They show the characters doing various actions from the game, such as Goku preforming the Kamehameha or Emperor Pilaf yelling. They may be made zoomed in and out, and rotated in many directions. Over wireless connection, two owners of the game may trade figurines.
[edit] Plot
The game covers the first two sagas of Dragon Ball, the Emperor Pilaf and Tournament Sagas, with some alterations. For example, Goku and Oolong must infiltrate the Rabbit Gang's hideout to save Bulma, and Pilaf now owns a giant robot in his likeness. By completing certain parts of the story (which is divided into 8 episodes with 4 parts each), the player may partcipate in side-stories, such as finding the Ox King's lost treasure, or training with Krillin.
[edit] Demo
Demos of Origins were distributed in both Japan and North America through the Wii's Nintendo Channel. The North American demo was an advertisement where the player is taught fundamental techniques while chasing after Chi-Chi. This culminates with a fight against Chi-Chi at the demo's climax, after which she proclaims she is going to buy a copy of the game herself "in the city."
[edit] References
[edit] External links
