Dragon Ball Z: Hyper Dimension
From Dragon Ball Wiki, the ''Dragon Ball'' encyclopedia
| Dragon Ball Z: Hyper Dimension | |
|---|---|
| |
| Developer(s) | TOSE |
| Publisher(s) | Namco Bandai |
| Release date(s) | EU January 1, 1996 JPN March 29, 1996 |
| Genre(s) | Fighting game |
| Mode(s) | Single-player, multiplayer |
| Platform(s) | Super Nintendo |
| Media | |
| Video games Listing - Category | |
Dragon Ball Z: Hyper Dimension (ドラゴンボールZ ハイパー ディメンション Doragon Bōru Zetto Haipā Dimenshon) is a Dragon Ball Z fighting game released for the Super Nintendo in Europe on January 1, 1996, and the Super Famicom in Japan on March 29, 1996. It was also the last video game of the series to be released for the console.
[edit] Gameplay
Hyper Dimension features a story mode similar to that of the anime, taking place from the late Frieza Saga through the Buu Saga. The only prominent difference is that select characters losing certain battles does not impede on the progression of the plot. Other characters deaths, usually those of Goku or Gohan, require the use of a credit, appropriately a Senzu Bean, to continue playing. Also, the story mode of Hyper Dimension is not like other fighting games of its game, such as Street Fighter, Tekken, or Mortal Kombat where the plot focuses on the character selected by the player. Scenarios during the game start with focus on one character and generally end with the focus of another. The story mode is also quite inaccurate to the true story; mostly due to the lack of characters during various points in the story. Examples include Piccolo fighting Freeza in his final form and Goku being the one to defeat Cell as a Super Saiyan 2.
The amount of life for characters is measured by a number system from 1 to 999, which can be charged at any time during the match. When the life reaches a level below 80, the characters are able to perform "desperate moves", which cause significantly higher amounts of damage. The characters fight on a multi-tier stage, which allows opponents to hit each other to other stages.
In addition to story mode, the game features versus, tournament and practice modes. Versus mode allows a player to fight a computer-controlled character, or for two players to fight each other. The Tournament mode allows up to eight players to compete against each other, or computer-controlled characters, similar to the previous Super Butōden series. Practice mode allows a player to fight a player-controlled character, but no damage is dealt. This mode is useful for mastering combos or experimenting with the fundamental controls of the game.
Used to listen to background music and sound effects. Although the Story mode is not included in the French version of the game, the BGM tracks related to it can still be heard here.
[edit] Playable characters
- Goku (Super Saiyan 2)
- Super Saiyan 3, transformation exclusive to select combo attacks
- Vegeta (Majin)
- Gotenks (Super Saiyan 3)
- Gohan (Ultimate)
- Vegito (Super Saiyan)
- Piccolo
- Majin Buu
- Kid Buu
- Frieza (Final Form)
- Cell (Perfect Form)

