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Dragon Ball Z: Infinite World

From Dragon Ball Wiki, the ''Dragon Ball'' encyclopedia

The cover for Dragon Ball Z: Infinite World

Dragon Ball Z: Infinite World, is a video game based on the well known anime Dragon Ball Z/Dragon Ball GT and was developed by Dimps and published in North America by Atari for the PlayStation 2 and Europe and Japan by Namco Bandai under the Bandai Label. It was released in North America on November 4, 2008, in Japan on December 4, 2008, in Europe on December 5, 2008 and in Australia May, 2009. This is the last Dragon Ball Z game for the the PlayStation 2 and the rest of the 6th generation consoles.

Contents

[edit] Gameplay

Analogous to it's predecessor, Infinite World utilizes the "Capsule System". Players can customize their fighter by purchasing skills and adding them to a customizable Skill Tray. The game is similar to Budokai 3, with some gameplay elements taken out. It also combines all the previous games into one with some elements of the Shin Budokai games as well as some elements of Budokai and its sequel.

[edit] Dragon Missions

Goku runs across Snake Way in a Dragon Mission.

The new Dragon Missions show many moments in the anime, and gives the players goals that aren't restricted to fighting. Some of theses missions include running down Snake Way under a time limit, and trying to catch Bubbles on King Kai's planet. Although this is not a new concept to the franchise, as the First Budokai Game featured two mini games within its story mode, the feature was absent from Budokai 2 and Budokai 3.

[edit] Sagas in story mode

In the story mode of the game, the player plays through many of the main sagas of the Dragon Ball series story: Saiyan Saga, Frieza Saga, Android Saga, Majin Buu Saga, GT Saga and an extra saga called Another Story in which characters from the movies can be fought. The saga includes Frieza, Bardock, Cooler, Broly, Janemba and Pikkon as opponents.

[edit] Playable characters

  • Goku (GT) (Base, Super Saiyan, Super Saiyan 3, Super Saiyan 4)
  • Gohan (Base, Super Saiyan, Super Saiyan 2, Elder Kai Unlock)
  • Goten (Base, Super Saiyan)
  • Vegeta (Base, Super Saiyan, Super Saiyan 2, Majin Vegeta *via item*)
  • Vegeta (GT) (Base, Super Saiyan, Super Saiyan 4)
  • Piccolo (Base, Sync w/ Nail, Fuse w/ Kami)
  • Krillin (Base, Potential Unleashed)
  • Gotenks (Base, Super Saiyan, Super Saiyan 3)
  • Freeza (First Form, Second Form, Third Form, Final Form, 100% Final Form, Mecha Freeza)
Super 17 (left) as a new playable character
  • Cell (Base, Semi-Perfect Form, Perfect Form, Super Perfect)
  • Super Buu (Base, Piccolo Absorbed, SSJ3 Gotenks Absorbed, Gohan Absorbed)
  • Cooler (Base, Final Form, Meta Cooler)
  • Broly (SS1, Legendary Super Saiyan)
Janemba (right) as a new playable character

[edit] Differences from Budokai 3

Both Games use basically the same engine, however Infinite World contains both graphical and gameplay differences

  • Infinite World contains Blue lightning in the auras, where Budokai 3 had Yellow lightning (although it should be noted that some auras still contain Yellow Lightning).
  • Story mode contains Mini-Games that cover events such as Gravity room training and traveling down Snake way.
  • Infinite World Removes Dodoria, Zarbon, and Android 19 (From Budokai 1) Kid Goku, Supreme Kai, Kid Uub, and Cell Jr (From Budokai 3) and adds Pikkon, Baby Vegeta (Super Baby 2), Syn Shenron (Budokai 3 only had his 2nd form, Omega Shenron), Goku (GT), Vegeta (GT), Great Saiyaman 2, Pan, Super Android 17 and Janemba.
  • Infinite World lacks a tournament mode and contains a new skill editing system (EX: In Budokai 3 all of Goku's Transformations would take up 5 slots (Kaioken, Super Saiyan, Super Saiyan 2, Super Saiyan 3, Super Saiyan 4), in Infinite World all Five take only 1 slot (TRANSFORM!).
  • Almost all characters in Infinite World have new combo's.
  • Hyper Mode, Beam Struggles and Dragon Rushes from Budokai 3 are removed. Because of the removal of Hyper Mode Ultimates can now be used freely.
  • A Dash attack and a secondary throw are added.
  • Special moves can now be pulled off freely in Infinite World, instead of being chained to specific combos.
  • Transformations end on Fatigue instead of Ki Energy.
  • Most Characters are given new Specials (EX: Krillin is given Solar Flare) and some are given new Ultimates (Goten & Trunks have Full Constructive Ki Blast).
  • Infinite World keeps all the costumes from Budokai 3, and its Greatest hits version, except Piccolo's "King Piccolo" costume, and adds more.

[edit] Gallery

PAL Cover
JAP Cover
North American Cover

[edit] Reception

The game received mixed to negative reviews, mainly due to the new mini games and watered down gameplay. Some felt the game's story mode was too daunting, or that the game was geared more towards hardcore fans instead of casual gamers. IGN gave the game a 3.5 — a score lower than that of Dragon Ball Z: Ultimate Battle 22. Despite this there has been reviews who have praised the games visuals as well as the story. Ironically the back of the box says "The best of the Budokais". 

[edit] Trivia

  • All of Vegeta's Saiyan uniformed costumes can be battle damaged.
  • This game features the return of full 3D cutscenes.
  • Vegeta's Final Flash and Goku's Warp Kamehameha ultimate attacks are no longer available, as both were featured as finishers to Dragon Rush scenes that had power equivalent to that of an Ultimate Attack. The only other Dragon Rush cutscene, Special Beam Cannon, was moved to be a mini-Ultimate for Piccolo.
  • This is the first Dragon Ball Z game to feature the Bluff Kamehameha.
  • Vegeta(GT) is the only newly added character in Infinite World to any Dragon Ball Z game.
  • When Syn Shenron is at his base form,he is in no use of nor Super & Ultimate moves.
  • Goku has a total of ten costumes.
  • This game is also notorious for Teen Gohan's Super Kamehameha being continuously used by players.
  • Janemba's voice is very similar to his larger form in this game.
  • This game is also notorious for it's AI difficulty.

[edit] External links

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