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Dragon Ball Z: Super Saiya Densetsu (ドラゴンボールZ スーパーサイヤでんせつ Doragon Bōru Zetto Sūpā Saiya Densetsu, lit. Dragon Ball Z: Super Saiya Legend) is a role playing video game and the first Dragon Ball game for the Super Famicom. It was released only in Japan on January 25, 1992.

Super Saiya Densetsu is a remake combining two earlier Famicom games of the Gokuden series: Dragon Ball Z: Kyōshū! Saiyan and Dragon Ball Z II: Gekishin Freeza, but without the movie characters and anime filler elements that were featured in them.

Overview[]

The game follows the rough outline of the Vegeta, Namek, and Frieza Sagas, with various add-ons and edits to make the story fit within the RPG guidelines, such as the inclusion of multi-colored Saibamen and re-colors of Frieza's henchmen and the Ginyu Force members as common enemies.

Characters in the game[]

Playable characters consist of (in order): Goku, Piccolo, Gohan, Krillin, Yamcha, Tien Shinhan, Chiaotzu, Dende, two Namek Warriors (Maima and Tsumuri), Vegeta, Nail, and Captain Ginyu (through body exchange). By using Captain Ginyu, you can manage to take the body of any character, though this returns to normal at the end of a fight.

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Gameplay

Enemies in the game include Blue, Orange, Green, Black, Purple/Cyan, and Gray Saibamen. Once on Namek, there are two of Frieza's henchmen (Banan and Appule), who get two color edits as separate enemies. After they are defeated, Cui, Dodoria, Zarbon, and the Ginyu Force all get two re-colors as individual enemies that are roughly half as strong as their originals.

Bosses in the game include: Raditz (Black Saibaman double), Raditz, Green Saibaman and Nappa, King Kai, Vegeta, Cui (can be fought before encountering Frieza for the first time or fought after collecting the cave Dragon Ball), Dodoria, and Zarbon in both forms. Guldo and Recoome fight as a pair as well as Jeice and Burter. Depending on which one you kill the other runs away and brings back Ginyu. Frieza is fought several times, first as a Black Saibaman clone. After defeating his 2nd form, he runs away protected by Ginyu Force Recolors. Frieza is randomly encountered in his 3rd form, and during his 4th form, he can "power up" to his maximum. If the player sacrifices an ally to make Goku become Super Saiyan, and keeps Goku alive for the fight, a Super Saiyan Vegeta encounters the group for a secret final battle after the end of the credit roll.

Bulma also joins the crew for most of the game, providing a place to rest while on Earth and Namek. Master Roshi only appears once to support the players against Raditz. Grand Elder Guru appears on Namek powering up all characters in the party. There is a few surviving Namekians who will talk to you and give you information. Also, there are two fairies on Namek that allow you to collect a Dragon Ball and pass into Guru's domain.

Fighting System[]

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Goku firing a Kamehameha

The fighting system is based on a variety of symbols, numbers (represented by dots), and the card itself. The player has a total of 5 cards (5 attacks) for most situations, randomly generated. The player can use item cards like Oolong to re-exchange them, or King Yemma or Chi-Chi to max out a card's potential.

  • Normal Attack Cards: White cards with a School Character (Turtle School, Demon, Kami, Alien). A character has a preference (Piccolo's preference is Demon) and that will initiate an "attack all."
  • Strong Attack Cards: Yellow cards. Piccolo's preference switches to these after an optional super-fusion with Dende and Two Nameks.
  • Ginyu Attack Cards: Black Cards with Ginyu Force symbol. Basically, the same as Normal Attack Cards.
  • Ki Attack Cards: Blue Cards. Each Ki Card uses one Ki Attack or Ability.

The number of stars on the top-left Dragon Ball references the attack power (one star being weakest, Z being strongest). There are eight ranks of strength.

Dragon ball z chou saiya densetsu import profilelarge

Gameplay

The character on the bottom-right Dragon Ball icon determines its defensive power. This also has eight ranks, with a single wavy line (representing one) being the weakest defense, and Z being the strongest. If two attacking characters of equal power attack enemies of equal power with cards of equal type and attack power, the enemy with a weak defense power will take more damage than one with a higher defense.

Attack speed is determined by the attack power of a card. Strongest attack power always goes first (unless Vegeta interrupts), followed, in descending order, by the next strongest cards. If, however, two or more cards have the same attack power in a single turn, attack speed is then based on defense power. (Goku, Piccolo, and Tien use Z-Attack cards, but Tien has Z-Defense, while Goku and Piccolo have lower defense, so Tien goes first). If, though, the attack and defense of a card are BOTH equal amongst two or more people, the character's Power Level is used to determine attack speed.

Stores and Items[]

KameHouse(LoSS)

At Kame House

There are two major stores in the game. One is Baba's house, easily noticed as being dark gray with bricks. Fortuneteller Baba will buy/sell item cards to a player in exchange for zeni. Baba's store is replaced by a Namekian salesman when the story advances to Namek.

The other place is a training center. Players can improve the Ki number of the character by powering up and destroying a rock. Also at the training center, the player can fight waves of enemies for zeni, though by doing this they do not receive experience.

Story related items do not have a zeni cost beside their picture. Story items include Dragon Balls and the Dragon Radar, as well as cards such as Enraged Gohan, the Moon, and Vegeta.

The basic cards heal HP and Ki. Other cards can change combat cards and improve the power of the character by 25% or even 50%. The Grandpa Gohan card is unique, as it stuns an opponent for several turns. Scouters can be purchased or won in battle as well and depending on its strength can show how strong an opponent is numerically, though they can explode on enemies or bosses too strong to scan.

Characters[]

Playable characters[]

Bosses[]

SGalickGun(LoSS)

Super Saiyan Vegeta charging a Galick Gun

Enemies[]

  • Caiwareman (カイワレマン) – Blue Saibaman; called "J.SAI" in the English version.
  • Kyuukonman (キュウコンマン) – Brown Saibaman; called "SAIBAI" in the English version.
  • Saibaiman (サイバイマン) – Green Saibaman, same as those in anime; called "SAIMEN" in the English version.
  • Kopīman (コピーマン) – Black Saibaman that can transform into one of the heroes; called "IMITE" in the English version.
  • Tennenman (テンネンマン) – Blue purple Saibaman; called "BAIMEN" in the English version.
  • Jinkouman (ジンコウマン) – Gray Saibaman; called "GRIMEN" in the English version.
  • Appule (アプール) – Called "Slug" or "Neboto" in English versions.
  • Ramon (ラモン) – A green version of Appule; called "Vug" or "Muno" in English versions.
  • Orlen (オーレン) – Called "Bugy" or "Shuku" in English versions.
  • Banan (バナン) – Called "Bun" in the English version.
  • Beach (ビーチ, Bīchi) – A green haired version of Banan; named "Bud" or "Cuel" in English versions.
  • Grep (グレップ, Gureppu) – A purple haired version of Banan; named "Bund" or "Regne" in English versions.
  • Gorin (ゴリン) – A teal version of Cui; called "Cid" or "Grig" in English versions.
  • Strob (ストロブ, Sutorobu) – A green version of Cui; called "Zoak" or "Nezio" in English versions.
  • Gorman (ゴーマン, Gōman) – A teal version of Dodoria; called "Dren" or "Jaklu" in English versions.
  • Aprico (アプリコ, Apuriko) – A golden version of Dodoria; called "Bobo" or "Ghoko" in English versions.
  • Aboga (アボガ) – A blond version of the transformed Zarbon; called "Red" or "Fepha" in English versions.
  • Mandarin (マンダリン) – A blue haired version of the transformed Zarbon; called "G.BLY" in the English version.
  • Zella (ゼラ, Zera) – A pink version of Guldo; called "Droit" or "LU" in English versions.
  • Purin (プーリン, Pūrin) – A yellow version of Guldo; called "Hirra" in English version.
  • Earth (アース, Āsu) – A pink version of Recoome; called "Recoom" in English version.
  • Zofuto (ゾフト) – A teal version of Recoome; called "Snuel" in the English version.
  • Marigan (マーリガン, Mārigan) – A green version of Burter; called "F.VER" or "Perro" in English versions.
  • Jean (ジャン, Jan) – A gray version of Burter; called "Sasho" in the English version.
  • Banira (バニーラ, Banīra) – A green haired version of Jeice; called "Kibbi" in the English version.
  • Moose (ムース, Mūsu) – A blue haired version of Jeice; called "Checo" in the English version.
  • Miruga (ミルガ) – A brown version of Captain Ginyu; called "GUR" or "Nanoy" in English versions.
  • Rakuto (ラクト) – A golden version of Captain Ginyu; called "Mekrol" in the English version.

Other characters[]

  • Master Roshi
  • Bulma
  • Farmers
  • Human Shopkeeper
  • Fortuneteller Baba
  • Puar – Gives a Puar card.
  • Oolong – Gives a Namekian Frog card in exchange for a Launch card.
  • Yajirobe – Gives a Yajirobe card in exchange for a Namekian Frog card. Can be summoned with the Yajirobe card during battles. Yajirobe cards are proven very useful during the battle against Vegeta to revert him to his base form if he turns into a Great Ape.
  • Fairy
  • Namekians
  • Namekian Shopkeeper
  • Cargo (Called Emih in the English version)

Chapters[]

  1. "Earth Assault! Raditz!" – Goal: defeat Raditz. Enemies: Kaiwaremen, Kyuukonmen.
  2. "Earth - Gohan's training" – Goal: defeat Piccolo.
  3. "King Kai's Planet - Goku's training" – Goal: Clear the training.
  4. "Earth - Vegeta attacks" – Goal: defeat Vegeta. Enemies: Kaiwaremen, Kyuukonmen, Saibamen.
  5. "Planet Namek - Frieza appears" – Objectives: rescue Dende from Frieza, find Cargo, get the Two-Star Dragon Ball from Maima and Tsumuri, get the Six-Star Dragon Ball from the cave, defeat Cui, defeat Dodoria. Enemies: Banan, Appule, Ramon, Saibamen, Kopīmen.
  6. "Earth - Goku's training" – Objective: Clear five gravity trainings.
  7. "King Kai's planet - Piccolo's training" – Goal: Clear the training.
  8. "Planet Namek - The original Elder" – Objectives: meet Grand Elder Guru, defeat Zarbon. Enemies: Appule, Ramon, Beach, Grep, Gorin, Gorman, Tennenmen.
  9. "Earth - Goku's training" – Objective: Clear five gravity trainings.
  10. "Planet Namek - Showdown! The Ginyu Special Squadron!" – Objectives: defeat the Ginyu Force, retrieve the Dragon Balls. Enemies: Orlen, Beach, Gorin, Strob, Gorman, Aprico, Aboga.
  11. "Planet Namek - Nail vs. Frieza" – Objective: Control Nail and battle Frieza.
  12. "Planet Namek - Freeza the Planet Destroyer" – Objectives: find Frieza, fuse Piccolo and Nail, fight until Frieza's transformation. Enemies: Appule, Beach, Gorin, Strob, Aprico, Aboga, Mandarin, Zella, Earth, Marigan.
  13. "Planet Namek - Battle Freeza" – Goal: defeat Frieza. Enemies: Gorin, Aprico, Zella, Earth, Zofuto, Moose, Jean, Miruga, Rakuto.
  14. "Super Vegeta" – Bonus chapter unlocked if Goku turns into a Super Saiyan during the battle against Frieza and if Vegeta did not die.

Trivia[]

  • When a Saiyan reaches less than 5 HP, using a full heal item on him (like a card of Kami) will result in him receiving Saiyan Power and raise his level by 1. This can be used early on against Raditz, to boost Goku's level extremely high.
  • There is a glitch related to the Zenkai: if a player chooses to level Dende to level 3 (9999 exp earned twice), Dende can heal a character as well. Should he heal a Saiyan that is at 5 HP or below, the Saiyan receives the Zenkai, but not the level up. This allows certain characters such as Gohan or Vegeta to be boosted to higher-than-usual power levels. Using the Moon Card on Gohan, however, restores his power level to the level it should be. This exploit is particularly useful at level 47, since it grants the huge power leap level 48 would normally grant, but without actually getting to level 48 - meaning the actual level up will provide another boost of the same magnitude again. This can be repeated as many times as it is possible to deplete the Saiyans' health to 5 or lower, with the only caveat being that it cannot be used while they have achieved their final levels, since the boost is the same as what the next level would have given.
  • If the above glitch is used, and the Moon Card is used on Gohan while using a Kaio or Guru card, Gohan's power level will read either gibberish, or roll over down to a ridiculous low power level of 4-5 digits. This is a permanent state, so if this happens during the Frieza or Super Saiyan Vegeta battles, Gohan is rendered useless.
  • Piccolo can be experience grinded to level 47 upon his return to Namek - the same level he would have achieved immediately by fusing with Nail - obtaining the same power level. The advantage of this is that he can then join the fight against first form Frieza right away, while otherwise the first form fight needs to be fought without his help. The disadvantage of foregoing the Nail fusion is that grinding Piccolo to level 47 takes by far the most experience out of any character to get to their final level, and due to a possible glitch, the subsequent fusion with Tsumuri, Maima and Dende will fail to get Piccolo to level 48 if he hadn't previously fused with Nail. For that reason, fusing with Nail is always recommended.
  • If, however, for some reason the player chooses to not fuse with Nail, it is enough to get Piccolo to level 43, where his power level already surpasses a million. With every next level including the power increases are by this point marginal percentage-wise (ending with 1,017,000 at level 47), so a lot of time can be saved by foregoing grinding for the final levels.
  • Black Saibamen have an ability to copy a player's character. This is accompanied by an extreme power boost. Black Saibamen also copy Raditz if the player decides to go directly after Raditz and into the cave, as well as copy Frieza. Both fights are tough, but the following fight proves to be much tougher.
  • Based on Goku's performance on King Kai's Planet, he can return before, during, or after the battle with Nappa. Goku can return before the battle with Nappa if Piccolo kills Raditz with any attack other than the Makankosappo (Goku takes damage from these attacks, but you can still heal him at the beginning of each turn) and if Goku never messes up on King Kai's.
  • Yamcha, Chiaotzu, and Tien (or any Z Fighters other than Piccolo) do not have to die against Nappa if Goku instantly returns as the best outcome. If they do not die, they accompany Gohan to Namek. They also receive the Guru power-up if they reach Guru. If they all die, they return with Piccolo to Namek at the end of the game.
  • If the above scenario occurs and the Z Fighters receive the power-up from Guru, the player can exploit the existence of a "hidden" maximum level (48) to give each character incredible boosts in battle power. By waiting until the characters are within 3 levels of the maximum level (lvl 48) to receive the power boost from Guru, each of the Z fighters (including Gohan) can obtain a battle power anywhere from around 800,000 to close to 1,000,000, with Gohan receiving the largest boost. Level 48 is achievable normally as well, but requires huge amounts of experience grinding. Goku, Vegeta and Piccolo cannot reach this level by grinding - Piccolo can only achieve that level by fusing with Tsumuri and Maima (while having previously fused with Nail), while for Goku and Vegeta it represents their Super Saiyan forms.
  • Another variation is Goku's arrival on Namek, Gohan, Krillin, any survivors from the battle against Nappa, and Vegeta all have to fight the Ginyu force on their own, with Goku's ship only arriving after Ginyu and Jeice (or Burter) are left.
  • Even though under a player's control, Vegeta will still constantly ignore commands and attack out of turn. However, as an advantage, he will pursue any fleeing opponent and kill them. Vegeta can also be given low speed cards and attack first. Also, he may randomly use another attack or even a ki attack (even ki attacks that cannot be selected while controlling Vegeta, like the Final Crash).
  • Ki attacks like Vegeta's Final Crash mentioned above, or Piccolo's Explosive Demon Wave are not normally selectable from the ki attacks menu, but are automatically executed when "Energy Beam" is chosen, and the card has either seven stars or Z for its attack stat. The advantage of these attacks is that they have comparable power to some more powerful energy beams, yet only cost 4 ki to execute, like a single generic energy beam. Multiple characters and bosses have their own versions of such advanced energy attacks, and characters who don't simply fire off four regular beams with 7/Z offense cards.
  • Captain Ginyu can perform the Body Change. If this happens, the only way to get Goku's body back is either to perform another switch using a Namekian Frog, or to quickly beat Ginyu before Vegeta randomly kills Goku's body. As Ginyu, the player can exchange forms with any enemy, including Frieza. This effect only lasts until the end of the fight.
  • If you can keep Frieza busy long enough with Nail, you can get an extra wish from Porunga, either his item card, which grants you three different wishes mid-battle, or a Moon card.
  • There are hidden characters in form of Golden Great Ape, Golden Great Ape Vegeta and Super Saiyan Gohan, but when used they are just a pallete swaps of these characters.[1]
  • In an April 1993 issue of "the Diehard GameFan" magazine, the reviewer said to the readers to hope for a USA release of this game.[2]

Gallery[]

Screeshots[]

Characters[]

Cards[]

Maps[]

External links[]

References[]

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