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Dragon Ball Z: Hyper Dimension (ドラゴンボールZ HYPERハイパー DIMENSIONディメンション Doragon Bōru Zetto Haipā Dimenshon) is a Dragon Ball Z fighting game released for the Super Famicom in Japan on March 29, 1996, and the Super Nintendo in Europe on February 1997. It was the last Dragon Ball Z game to be released for the console.

Overview[]

Hyper 25

Vegeta fires Ki Blasts

Hyper Dimension features a story similar to that of the Dragon Ball Z anime, taking place from the late Frieza Saga through the Kid Buu Saga. The only prominent difference is that select characters losing certain battles does not impede on the progression of the plot. Other characters deaths, usually those of Goku or Gohan, require the use of a credit, appropriately a Senzu Bean, to continue playing. Also, the story mode of Hyper Dimension is not like other fighting games of its time, such as Street Fighter, Tekken, or Mortal Kombat where the plot focuses on the character selected by the player. Scenarios during the game start with focus on one character and generally end with the focus of another. The story mode is also quite inaccurate to the true story; mostly due to the lack of characters during various points in the story. Examples include Piccolo fighting Frieza in his final form and Goku being the one to defeat Cell as a Super Saiyan 2.

Hyper 8

Cell attacks Piccolo

The amount of life for characters is measured by a number system from 1 to 999, which can be charged at any time during the match. When the life reaches a level below 80, the characters are able to perform "desperate moves", which cause significantly higher amounts of damage. The characters fight on a multi-tier stage, which allows opponents to hit each other to other stages.

Hyper 18

Kid Buu vs Mr. Buu

In addition to Story Mode, the game features Versus, Tournament and Practice Modes. The Versus Mode allows a player to fight a computer-controlled character, or for two players to fight each other. The Tournament Mode allows up to eight players to compete against each other, or computer-controlled characters, similar to the previous Butōden games. Practice Mode allows a player to fight a player-controlled character, but no damage is dealt. This mode is useful for mastering combos or experimenting with the fundamental controls of the game.

Used to listen to background music and sound effects. Although the Story Mode is not included in the French version of the game, the BGM tracks related to it can still be heard here.

Characters[]

Playable characters[]

Hyper 30

Player Select screen

Non-Playable characters[]

  • Goten and Trunks (appears in Gotenks' ground victory pose)
  • Mr. Satan and Bee (appears in Majin Buu's airborne victory pose)
  • Super Buu (appears on the fighter selection screen)
  • Krillin (appears on the continue screen)

Story Mode Battles[]

(Note: Battles in Bold are battles that you have to use a credit to continue if you lose. The other battles allow you to continue the story regardless of winning or losing, though the story changes slightly if you win.)

Frieza Saga[]

  • Piccolo VS Frieza
  • Goku VS Frieza

Cell Saga[]

  • Vegeta VS Cell
  • Goku VS Cell

Buu Saga[]

  • Goku VS Majin Vegeta
  • Majin Vegeta VS Majin Buu
  • Goku VS Majin Buu
  • Goku VS Kid Buu
  • Vegeta VS Kid Buu
  • Majin Buu VS Kid Buu
  • Goku VS Kid Buu 2

Trials of Gohan[]

(Note: These battles are only obtainable by clearing Story Mode without using a Senzu Bean)

  • Ultimate Gohan VS Super Saiyan 3 Gotenks
  • Goku VS Ultimate Gohan
  • Ultimate Gohan VS Super Saiyan Vegito

Trivia[]

  • Dragon Ball Z: Hyper Dimension marks the video game debut of Vegito.
  • This is the first video game of the Dragon Ball franchise to have Kid Buu as a playable character.
  • Cell is the only character to have two Desperation Attacks.
  • If Player 1 was to survive or block the Desperation Attack of a computer controlled Gotenks, Gotenks would then be under the control of Player 2.
  • This is the first and only SNES video game of the Dragon Ball franchise not to feature Future Trunks.

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