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A list of Goku's techniques and special abilities.

Abilities

Physical Abilities

Main article: Saiyan As a Saiyan, Goku possesses a vast array of superhuman physical attributes, which he has trained to God-like levels through years of rigorous training.

  • Superhuman Strength: As a Saiyan, Goku possesses immense physical strength, far more advanced than that of any human being, and most alien races. He is strong enough to effortlessly break all Earthling-made materials or weapons, move in increased gravity without any discomfort, and even lift a suit capable of sinking through a planet.
  • Superhuman Speed: Goku can move and fly at hypersonic speeds, enabling him the ability to travel great distances in short periods of time, or move at "untrackable" speeds while in combat.
  • Superhuman Durability: Goku's body is far more durable than that of normal human beings, being essentially invulnerable to all Earthling-made weapons. However, while naturally durable thanks to his Saiyan physiology, he does have limits, as other powerful beings as himself can hurt, and potentially kill him, if he does not defend himself correctly, and when purposely lowering his guard and ki to protect him, even an ordinary energy gun shot, was capable of leaving him near death.
  • Superhuman Senses: Goku is able to think and react at extremely high speeds, easily able to dodge or catch projectiles fired from weapons, or even keep up with incredible combat speeds from his opponents. As a Saiyan, Goku also has enhanced senses of smell, taste and sight, which further increase his combat senses and instincts.

Energy Abilities

Goku has a great mastery over his Ki, the natural life force every being possess, and uses it to increase his fighting abilities.

  • Flight – The ability to take flight through the manipulation of ki. However, as a Saiyan, Goku already possesses the innate ability to fly, which later in adulthood, he'd show to completely dominate. In Dragon Ball Fusions, Kid Goku from the time he was training under Kami manages to somehow learn how to fly using ki and demonstrates the same proficiency at flying that his future adult self does.
  • Ki Sense – The ability to sense the energy of other beings. Goku acquired the ability after drinking the Ultra Divine Water, but was unable to use it to home in on an opponent's location until he trained with Mr. Popo. He can also hide his ki to prevent someone else senses his.
  • Ki Transfer – Goku can grant some of his energy to a wounded person to restore some of their energy.
  • Godly Ki mastery – Goku can change the nature of his Ki to that of the gods, increasing his power drastically. With the Godly Ki, Goku gains access to god-level transformations such as the Super Saiyan God and the Super Saiyan Blue.
    • Regeneration - Super Saiyan God Goku is able to regenerate by pouring his godly ki into his wounds.
  • Energy Nullification – During his battle with Beerus, Goku learned how to nullify the negative damaging effects of their clash.

Mental Abilities

  • Genius of Combat – Goku is able to prepare ingenious strategies when it comes to fighting. On more than one occasion, he was able to defeat opponents he was no match at first by using the correct tactics. In addition, Goku himself states and proved that techniques used against him cannot work more than once, because he can adapt to them find their weak points.
Gokumindread

Goku mind reads

  • Telepathy – A way to communicate with others using one's mind. Users can also read the minds of the ones they communicate with, similar to telepathic eavesdropping. During his time with King Kai, Goku learned this ability and taught himself how to read the minds of others, by placing his palm on their head.
  • Ultra Instinct – A very rare and highly advanced mental state. Goku gradually learned this from training under Whis. During the Tournament of Power, Goku unlocked a special state, enabling him to put to usage Whis' teachings. Using Ultra instinct, Goku's physical and mental parameters are vastly augmented, providing him with not only equally increased combat performance, but also gives him access to the Ultra Instinct ability, allowing him to instinctively dodge and attack any nearby threat in the most effective way possible.

Techniques

Energy Techniques

Even whilst having a plethora of superhuman physical capabilities to utilize in battle Goku also possess numerous energy based techniques to aid him further in combat. These energy based techniques are born from Goku's own invention and creativity but also many take their form from many of Goku's allies and mentors. Goku possess the capacity for energy based techniques due to a natural affinity for the manipulation of Ki energy for a variety of different purposes and effects coming from his biological heritage as a Saiyan but also from his nature as a prodigious martial artist.

Offensive Techniques

Attack KameHameHa

Goku performing the Kamehameha

  • Kamehameha – Goku's signature attack. A powerful Ki blast fired with two hands after concentrating a large amount of Ki. Goku first learned this technique after witnessing Roshi use it to extinguish the fire on Fire Mountain. Goku has also invented numerous variations:
Dbz energy wave

Goku's Suspended Blast

  • Suspended Blast – The one handed energy attack used to threaten Supreme Kai. Named in the Dragon Ball Z Collectible Card Game.
  • Energy Landmine– Goku drops from his hands small energy spheres that explode at contact. It was first used against Jiren as a distraction.
Dragon-Ball-Super-Episode-116-00095-Goku-Ultra-Instinct

Ultra Instinct Goku delivering a powerful Kiai

  • Kiai – A technique where the user affects the air currents around him with ki to produce powerful shockwaves in order to strike the opponent.
    • Spirit Shot – A two-handed energy technique in which the user stretches their arms out and blows the opponent(s) away with dual Kiai blasts.
    • Invisible Eye Blast – a Kiai technique shot from the eyes.
  • Destructo Disc – a razor-sharp disc of Ki that can slice through almost any substance.
    • Destructo Disc Hexa Blade - The user fires what appears to be a single Destructo Disc, which ends up splitting into five separate discs to home in on the foe multiple times.
  • Explosive Wave - A technique where the user bursts out ki from all over their body in order to repel the opponents around them.
  • Super Explosive Wave - A powerful energy explosion attack and is a more powerful version of the Explosive Wave.
  • Spirit Bomb – Users of the Spirit Bomb gather huge amounts of energy from all chosen surrounding life forms and inanimate objects to conduct that energy into a massive sphere of astounding destructive power.
    • Fusion Spirit Bomb – A normal Spirit Bomb formed with the energy gathered and then granted to someone else to use it.
    • Large Spirit Bomb – A larger and more powerful version of the Spirit Bomb, in which Goku stores the energy in the form of a giant light blue energy sphere in the sky.
    • Instant Spirit Bomb - A combination of the Instant Transmission and Spirit Bomb.
    • Super Spirit Bomb – a larger and more powerful version of the Large Spirit Bomb, which is directly powered by the energy of the living beings and Goku needs them to raise their hands to accumulate their energy.
    • Universal Spirit Bomb - The final and most powerful version of the Spirit Bomb that draws its phenomenal power from energy sources across all of Universe 7.
  • Destruction – In the Dragon Ball Super manga, Goku learned to perform the Destruction technique after having seen Beerus use it. Due to not having the proper training no might, Goku requires to put all of his divine blue aura into his hand and release it at once, making it a one-time use attack which will leave him fully drained. Goku's usage is also not as effective as a God of Destruction's. As a result, Goku's usage requires more time to complete and his constant focus, enabled Fused Zamasu to use Future Mai as a shield, preventing Goku from completing the attack.

Support Techniques

  • Solar Flare – The user places their hands close to the center of their face with the fingers spread toward their eyes. The user then calls out the name of the technique, which provokes a white light to fire out and blind everything watching except the user, since they are projecting the light.
  • Power up to the Very Limit – A Blast 1 technique which allows the user to instantly regain all of their ki, puts them at MAX Power, and increases all their stats.
Goku seals immortal Turtle Black

Goku successfully performs the Evil Containment Wave on Turtle during his training in Dragon Ball Super

  • Evil Containment Wave – A technique designed to seal demons away by sucking them into a container with a special "Demon Seal" ofuda on it. The move requires huge stamina and endurance to perform, if user does not have enough life force they will die soon after performing it, despite the success of the technique.
  • Energy Shield – A technique used to generate an energy shield around the user to protect them from attacks.

Martial Art Techniques

Single Strikes

  • Rock, Scissors 'N' Paper – In the original version, the user shouts "Jan Ken", then a name corresponding to the attack: "Gu", equals rock and will be a strong punch. "Chyoki", equals scissors and will be a poke in the eyes. "Pa", equals paper and will be an open palm strike.
  • Tail Attack – A technique used by those who have tail in order to attack their opponents. They can use it to whip or constrict the opponent. Goku uses this to break free from Tien Shinhan's Four Witches Technique.
  • Super God Fist – The user charges up ki in his hand, then launches forth with a punch to the opponent's face, dealing a large amount of damage.
  • Double Axe Handle – The user cups their hands together and reels back, then slams their fists on the opponent.
  • Pressure Point Attack - A technique which, by touching or hitting weakly certain pressure points on an opponent's body, can incite effects such as paralysis or knock the opponent out. Enough prolonged pressure on the pressure points can also kill the opponent.
  • Headshot - The raises his hand over his opponent's head, and proceeds to flick them on the forehead, knocking the enemy back several meters with no sign of effort while dealing a great amount of damage. Goku utilized technique against Beerus in order to get revenge on him for previously attacking him with it.
  • Super God Shock Flash – Goku places hand with his index and middle fingers out near his opponents chest then makes a fist to deliver a hard punch to the opponent's gut that blasts them away with a powerful shock-wave. Used by Goku against Golden Frieza in Dragon Ball Z: Resurrection ‘F’.

Hold and Throws

  • Dragonthrow – The user grabs his opponent's arm, leg, tail, or antenna, then he spins and throws them away. Named in Dragon Ball Z: Budokai.
  • Full-Nelson – The user puts their arms over their opponent's shoulders by going under the arm pits, making the opponent unable to move as freely as usual.

Rush Combinations

  • Kaio-ken Finish – First, Goku charges at the opponent and kicks them up into the air. Then, he flies up after the opponent and double axe-handle punches them down to the ground. Next, he powers up to his Kaio-ken technique as he charges down at the opponent and double-punches them in their back. Finally, Goku quickly lands on the ground and catches the opponent on their back before throwing them onto the ground, inflicting a great deal of damage.
  • Kaio-ken Attack – Goku powers up to Kaio-ken x3 as he charges at the opponent and roundhouse kicks them up into the air. Then, he flies up in the air and punches the opponent away. Next, he flies up over the opponent and down behind to double kick them further up into the air. Finally, Goku flies up into the air around the opponent and hook kicks them down into the ground, inflicting a huge amount of damage.
  • Meteor Combination – First, Goku charges at the opponent and elbows them away. Then, he attacks the opponent with a powerful barrage of kicks and punches, ending with a heavy punch to their stomach. When the opponent lays on the ground paralyzed, Goku jumps up in the air and fires a Super Kamehameha down at the opponent, inflicting a massive amount of damage.
  • Meteor Smash – Goku punches the opponent in the stomach. Then, he punches the opponent away and flies after them to right hook kick them in their face. Finally, Goku axe kicks the side of the opponent's head, knocking them away and inflicting a great deal of damage.
  • Now I'm Really Mad! – Goku punches the opponent away with a left hook and hits them in the back with a Double Axe Handle, knocking them to the ground. Named in Dragon Ball Z: Battle of Z.
  • Can You Follow Me? – First, Goku teleports in front of the opponent and attacks with a strong left punch. He then attacks the opponent with several high-speed punches and kicks. Goku finishes the attack by knocking the enemy away with a left-hook kick, inflicting a huge amount of damage. Named in Dragon Ball Z: Battle of Z.

Others

  • Eight-Arm Fist – A physical technique that involves its user moving their arms fast enough that they seemingly have eight of them, allowing them to attack and defend themselves much more efficiently. Used to counter Tien Shinhan's Four Witches Technique.
  • Crazy Fist – A distraction technique used by Goku and designed to confuse and taunt the opponent. Pretending to be a wild uncontrollable dog or monkey, Goku catches his opponent off guard, and eventually knocks him out with a swift kick by jumping from behind. Goku uses this in reaction to Jackie Chun's Drunken Fist.
  • Tornado! – After calling the name of the attack, Goku spins while rushing on the opponent to attack him/her. Used against Nam.
  • Wild Sense – A variation of the Afterimage Technique that allows the user to counterattack right after dodging the opponent's attack.

Speed and movement techniques

Even though it is not exactly certain how fast Goku can travel, on several occasions, it has been suggested that Goku, by the end of Dragon Ball Z, can move at extremely high speeds while flying. It is mentioned that the Z Fighters themselves watch the light from someone's aura to see where they are during fast-paced battles. At the start of Dragon Ball Z Goku could fly at comparable speeds to the Nimbus, which flies at Mach 1.5 at full speed.

  • Afterimage Technique – An ability to move so swiftly that an image of the user is left behind.
  • Instant Transmission – A technique for traveling long distances instantly. This action is usually accompanied by the user placing his index and middle fingers on his forehead to help him concentrate, though if extra time is taken the technique can be performed without this aid.
  • Mid-Air Stop – While falling to the ground, Goku exhales his breath like an explosive blast to stop his decent. Goku uses this technique against King Chappa in the 22nd World Martial Arts Tournament preliminaries.
Goku tails

Kid Goku flying using his tail

  • Tail-Helicopter Technique – Goku swings his tail in a circle fast enough to hover and fly freely. Used only once, in his fight against Jackie Chun in the 21st World Martial Arts Tournament.
  • Rapid Movement - Goku moves with great speed, which creates the illusion of teleportation.

Power Ups

Techniques

One of Goku's most common features is that he has a diverse disposal of moves used to increase his power in combat. They are techniques and transformations that multiply his base power level.

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Kaio-ken

  • Kaio-ken – A technique that multiplies the user's ki for a "heart beat" - thus increasing their power and speed and enabling them to inflict serious damage to opponents who are considerably stronger than them.
  • Saiyan Power - A Saiyan genetic trait that allows their performance to continually increase against adversity, enabling them to heal faster and simultaneously improve compared to before.
  • Super Saiyan Power – an ability used by Goku in his base form in order to utilize some of the Super Saiyan power without actually transforming fully into a Super Saiyan.
  • Fusion Dance – a short series of poses that are performed by two characters of equal power levels and roughly equal size. To correctly perform the Fusion, the fusees must strike the poses in a perfectly symmetrical image of one another. The result of a correctly performed Fusion Dance is a superior being whose power is multiplied several-fold over that of the individual fusees.
  • Super Saiyan God-to-Blue switching - Goku rapidly switch between the Super Saiyan God and Super Saiyan Blue forms in order to utilize Super Saiyan Blue's power to its full potential.

Transformations

  • Great Ape – Like all Saiyans, Goku can transform into a Great Ape when absorbing enough Blutz Waves, usually from looking at a full moon, while still having his tail, though not of his choosing. As a Great Ape, Goku's dormant Saiyan traits re-emerge and he becomes feral and violent. Originally, because his tail was removed permanently Kami when restoring the moon, Goku lost access completely to this transformation. However, in Dragon Ball GT, thanks to Old Kai's aid, Goku regained his tail and briefly turned into this form again.
  • Unlock Potential - After drinking the Ultra Divine Water, Goku's true potential was released, apparently giving him access to all of his power as a Great Ape in his base form.
  • Pseudo Super Saiyan – Through rage of being beat down, Goku unleashed a huge amount of aura and became a false-like Super Saiyan, which gave him more speed and strength for a few seconds enough to thrash Lord Slug.
  • Super Saiyan – This form multiples Goku's base power 50x times his normal amount. The first Super Saiyan transformation, achieved by Goku after witnessing Frieza murder his best friend, Krillin.
  • Super Saiyan Second Grade – the first branch of the advanced Super Saiyan forms, achieved through intense training in the Super Saiyan form. In the form, every nerve is concentrated, sending ki through the body to inflate the muscles. It raises both power and speed. Goku never has used the form in battle, opting to master the basic Super Saiyan form instead, only briefly showing it to Gohan.
  • Super Saiyan Third Grade – the second branch of advanced Super Saiyan forms, achieved through intense training in the Super Saiyan form. All natural inhibitions of the body are completely removed in this state, resulting in 100% utilization of strength and stamina reserves. He shows it Gohan while they are in the Hyperbolic Time Chamber, but he never uses the form in battle because how slow it makes the individual on top of the massive energy drain to the body.
  • Super Saiyan Full Power – The mastered state of the ordinary Super Saiyan form.
  • Super Kaio-ken - A combination of the Super Saiyan transformation and the Kaio-ken technique.
  • Super Saiyan 2 – The direct successor to the first Super Saiyan transformation. It is very similar to the original form in appearance and attainment; however, the power output is far greater, as speed, strength, and energy output all drastically increase.
  • Strengthened Super Saiyan 2 - Through different methods, the Super Saiyan 2 state can be powered up from its ordinary power boost into a much stronger state.
  • Super Saiyan 3 – The third form of Super Saiyan and the successor to the second transformation. This form extracts every drop of potential from a Saiyan's blood.
  • Super Saiyan God – A Saiyan transformation that surpasses Super Saiyan 3 and its predecessors. It is initially obtained through a ritual involving six righteous Saiyans or special divine training.
  • Saiyan beyond God - An empowered state of being undertaken by Saiyans who gain control of Super Saiyan God, and gain the ability to utilize god-like power without having to change their form.
  • Super Saiyan Blue - A form that uses the power of Super Saiyan God with the first Super Saiyan form.
  • Super Saiyan Blue Kaio-ken - A that technique consists of using the Kaio-ken while transformed as a Super Saiyan Blue. The highest used level of this form is x20.
  • Ultra Instinct -Sign- - A transformation that allows the user to access Ultra Instinct as well as granting a significant power up and great increase in combat efficiency.
  • Ultra Instinct (Form) - A powerful transformation that is obtained through the mastery of Ultra Instinct, surpassing Ultra Instinct -Sign-. In this form, Goku is the strongest he has ever been in history.
  • Golden Great Ape – An alternative and far stronger type of Great Ape that is the result of a Saiyan in Great Ape form becoming a Super Saiyan. It is seen in Dragon Ball GT.
  • Super Saiyan 4 – A Saiyan transformation that is a different branch of transformation from the earlier Super Saiyan forms, such as Super Saiyan 2 and 3.
  • Ultra-full-power Saiyan 4 - This state can be achieved by absorbing an extreme amount of Saiyan Power from other Saiyans.
  • Goku's change - A mysterious state of being undertaken by Goku where he is no longer the Goku he was before, and may be dead or even have become something else entirely. In this state Goku is cloaked in an aura that won't let any attack near him.
  • Spirit Bomb Super Saiyan - The result of a Super Saiyan form becoming empowered through Spirit Bomb Absorption. Only used in Dragon Ball Z: Super Android 13! and several video games.
  • Potential Unleashed - Goku has his potential unlocked by Old Kai via special ritual involving fighting a vision of his Potential Unleashed self, and then unlocks the form himself. Goku can also use his Super Saiyan forms on top of this state to further increase his might. Only used in Dragon Ball Z: Extreme Butōden's Adventure Mode.

Anime-only Abilities and Techniques

Abilities

Goku healing a bird

Super Saiyan Goku heals a bird

  • Healing – It allows the user to heal another being's wounds and restore them to somewhat full strength.
  • Energy Absorption - The ability to absorp the power from a ki-based attack.
  • Telekinesis – A technique that allows the user to manipulate objects and other people with the power of one's mind.
  • Sealing Spell – A spell capable of sealing an entity in any kind of object. Goku uses this against Dr. Raichi in Dragon Ball Z Gaiden: Shin Saiyajin Zetsumetsu Keikaku - Uchū-Hen using a sealing tag he obtained on the first planet he visited in the game.
  • Pure Progress - A growth ability one uses when facing an opponent stronger than they are, allowing them to instinctively improve their prowess the longer they fight. While in the Ultra Instinct -Sign- state, Goku's power and efficiency both increase at an alarming rate as he continues to fight against a foe of comparable or greater power to himself.

Techniques

Energy Techniques

  • 10x Kamehameha – Goku fires a power Kamehameha 10 times stronger than usual in Super Saiyan 4. Used in Dragon Ball GT.
  • Blast Fist – A powerful uppercut, causing explosions in its path, inflicting a large amount of damage. This technique is used in Super Dragon Ball Z.
  • Dimension Breaker - A Kamehameha that can rip through the dimensional wall. Used in Dragon Ball GT.
  • Double Kamehameha – A two-handed version of the Kamehameha.
  • Dragon Fist – Goku begins the attack by making a straight fist faced at his enemy, and charges him. Then once his fist, along with his own body, exits the stomach or chest of the target, the energy will be amplified massively compared to Goku's normal power and his ki will explode out in the form of an enormous golden dragon and then finally collides into the target, possibly destroying the opponent in its path or leaving a gaping hole.
    • Super Dragon Fist – A combination of the Dragon Fist and another technique (usually Spirit Bomb) used by Goku in his various Super Saiyan forms.
      • Final Strike - A weaker variant of the Super Dragon Fist. It is the energy of the Spirit Bomb used in a normal punch instead of a Dragon Fist.
    • Super Dragon Twin Fists  – A two-handed version of the Dragon Fist.
  • Dragon Hammer – a combination of the 10x Kamehameha and Dragon Fist used by Goku in his Super Saiyan 4 form or a combination of the God Kamehameha and Super God Fist used by Goku in his Super Saiyan Blue Kaio-ken form.
  • Double Tsuibikidan – A move where Goku fires an energy wave that targets his enemy.
  • Instant Spirit Bomb – A combination of the Instant Transmission and Spirit Bomb in his Full-Power Super Saiyan form.
  • Ki Burst Sphere – Goku raises one hand in the air and creates a yellow sphere of Ki. Then he throws it at the opponent, causing the sphere to disappear into the opponent's body and create a brightly colored explosion.
  • Saiyan Aura Blast – A yellow energy wave fired with one hand. Named in the Dragon Ball Z Collectible Card Game.
  • Spirit Shock – A double handed Kiai used by Goku against Baby-infected Gohan and Goten in Dragon Ball GT. Named in the Dragon Ball Z Collectible Card Game.
  • Universal Spirit Bomb – The final and most powerful version of the Spirit Bomb that draws its phenomenal power from energy sources across all of Universe 7.

Martial Arts Techniques

  • Crow Kick – The kick used by Super Saiyan 4 Goku against Naturon Shenron (Mole absorbed). Named in the Dragon Ball Z Collectible Card Game.
  • Discharge – A rush attack used against the Ginyu Force in Hell in the anime, after powering up. Named in the Dragon Ball Z Collectible Card Game.
  • Meteor Blast – A rush attack used by Super Saiyan 2 Goku against Kid Buu in the anime, as well as in the Raging Blast series.
  • Meteor Impact – a rush attack used by Goku in his Super Saiyan 3 form.
  • Sword Breaker – The technique used to break Ledgic's sword. Named in the Dragon Ball Z Collectible Card Game.

Techniques Appearing in Video Games

Video Game Only Techniques

Gokuden series

Butōden series

Kid Goku
GreatApe(UB22)

Meteo Kong

Adult Goku
  • Arrow Knee: Goku flies diagonally upwards with his knee extended.
  • Slashdown Kick: a dive kick. Goku dives downwards diagonally, with his foot extended.
  • Super Elbow Smash: a backstep elbow smash. Goku slides backwards on the ground, then rushes forward with his elbow extended.
  • Kaio-ken
  • Seeking Genki Dama
  • Kamehameha
  • Chou Genki Dama
  • Super Meteo Bashing: his meteor attack. Goku kicks his opponent up into the air, hammers them back to the ground, then elbows them off to the side. It is similar to the Neo Meteo Juggle.
Super Saiyan Goku
  • Arrow Knee: Goku flies diagonally upwards with his knee extended.
  • Dancing Kick: Goku rushes forward and spins around kicking. Also called SpinningKick.
  • Flip Kick: Goku flips forward, hitting the opponent for 1-2 hits.
  • Shiriou Kick: a 4 hits kick attack. This quadruple kick combo replaces the Kaio-ken Goku used in his base form.
  • Slashdown Kick: a dive kick. Goku dives downwards diagonally, with his foot extended.
  • Super Elbow Smash: a backstep dashing elbow smash. Goku slides backwards on the ground, then rushes forward with his elbow extended, finally he spins around and kicks in some games. Also called "Super Elbow Hit" or "Elbow to Kick Spin".
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Goku performs the Super Turtle Sweep in Ultimate Battle 22

  • Super Turtle Sweep: a dive kick. Goku comes to from the air at a 45-degree angle with a kick. Also called "Super Tortoise Sweep".
  • Taiyoken: blinding light.
  • Renzoku Energy Dan: triple fireball.
  • Seeking Ki Blast: replaces the Seeking Genki Dama Goku used in his base form.
  • Energy Concentration: fast invisible fireball.
  • Kamehameha
  • Ultra Kamehameha
  • Warp Kamehameha
  • Neo Meteo Juggle: his meteor attack in Super Butōden 1, Super Butōden 2, and Buyū Retsuden. Goku smacks the opponent up into the air, then back towards the ground, where he elbows them straight ahead into some rocks. Also called Super Meteo Bashing.
  • Meteo Smash: his meteor attack Ultimate Battle 22. Goku releases a huge fury of punches and kicks. Then he teleports behind him or her, and releases a ball of energy that explodes on the opponent.
Super Saiyan 3 Goku
Super Saiyan God Goku
  • God Power: An Super Explosive Wave made of Godly Ki. Super Saiyan God Goku's Final Ultimate Combo in Dragon Ball Z: Extreme Butōden.
  • Dash Power: Surrounded by an aura of godly ki Goku dashes towards the opponent and delivers a straight arm punch to the opponent. Super Saiyan God Goku's special attack in Extreme Butōden.
  • God Kamehameha: Super Saiyan God Goku's Air Ultimate Combo in Extreme Butōden.
  • Super Saiyan Kamehameha: Super Saiyan God Goku's Ground Ultimate Combo in Extreme Butōden.

Super Saiya Densetsu

  • Body Change: If Goku stays stuck in Ginyu's body after defeating him, Goku can use the Body Change against enemies, including bosses.

Super Battle

DragonKamehameha3

Shenron Blast

  • Saiyan Drive (サイヤドライブ): a flip kick attack.
  • Saiyan Dragon Kick (サイヤドラゴソキック): a flaming spin kick.
  • Turtle Hermit Kiai (亀仙気合發): a ground shave energy wave.
  • Kamehameha
  • Kiaitame
  • Shenron Blast

Extreme Butoden

  • Kamehameha
    • Kaioken x20 Kamehameha
    • Super Kamehameha - Goku's Final Ultimate Combo and Super Saiyan God Goku's Ground Ultimate, Goku transforms into a Super Saiyan and fires a full-powered Kamehameha, it only works in the Ground Stage.
    • Super Saiyan 3 Kamehameha - Super Saiyan Goku's Ground Ultimate Combo, SS Goku transforms into a Super Saiyan 3 and performs a Kamehameha.
    • God Kamehameha - Super Saiyan God Goku's Aerial Ultimate, SSG Goku powers-up and performs a Kamehameha.
    • Dash Kamehameha - Super Saiyan Blue Goku's Final Ultimate Combo, Goku dashes towards the opponent and performs a Kamehameha. Only works in the air.
    • x10 Kamehameha - Super Saiyan 4 Goku's Z-Assist Move.
  • Spirit Bomb
  • Blitz Attack (Goku) - Goku's secondary special attack is Kaio-ken Attack.
    • Blitz Attack (Super Saiyan Goku) - SS Goku's Secondary Special Attack is Instant Transmission
    • Blitz Attack (Super Saiyan God Goku) - His secondary attack is similar to SS Goku's. SSG Goku uses Instant Transmission and follows up with a Dash Attack.
    • Blitz Attack (Super Saiyan Blue Goku) - SSGSS Goku uses Instant Transmission once again with a kick followed up with a series of punches then ending with a kick to the ground.
  • Dash Power - SSG Goku's Primary Special Attack that's short dash that ends with devastating Punch.
  • One-Inch Punch - SSGSS Goku's Primary Special where he stops the opponent with his fingers and attacks with a powerful punch.
  • Infinite Ki Blast - SSGSS Goku's Air Ultimate Combo, he throws a consecutive amount of energy balls and follows it up with a massive energy blast.
  • God Power - SSG Goku's Final Ultimate Combo, He performs a Red Super Explosive Wave made of Godly ki.
  • Power Pole - Kid Goku's Z-Assist Move.
  • Saiyan Pod - Baby Goku's Z-Assist Move.
  • Tractor - Farmer Goku's Z-Assist Move.

Budokai series

Kid Goku
Adult Goku

Buu's Fury

Supersonic Warriors series

Base form
Super Saiyan form
Team attacks

Budokai Tenkaichi series

Special Attacks

Rushing Techniques

  • Auto-Counter, used by Super Saiyan Goku (Mid), Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Auto-Heavy Counter, used by Goku (Mid) and Super Saiyan 2 Goku (End)
  • Auto-Ki Blast Cannon Counter, used by Goku (Early) and Super Saiyan 3 Goku (End)
  • Blaster Wave, used by Super Saiyan 3 Goku (GT) and Great Ape
  • Flying Kick, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Ground Slash, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Heavy Finish, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Kiai Cannon, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT) and Super Saiyan 4 Goku (GT)
  • Lift Strike, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Rolling Hammer, used by Super Saiyan Goku (Mid), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Great Ape

Signature Techniques

  • Burst Smash, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Counter - High Speed Rush Movement, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Counter - Z Counter, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Dragon Smash, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Giant Throw, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End) and Super Saiyan 4 Goku (GT)
  • High Speed Rush Movement, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Hyper Smash, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Lightning Attack, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Sonic Sway, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Sonic Sway Attack, used by Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Step-In Auto-Counter, used by Super Saiyan Goku (Mid), Super Saiyan Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT) and Super Saiyan 4 Goku (GT)
  • Step-In Auto-Heavy Counter, used by Goku (Mid)
  • Step-In Flying Kick, used by Goku (GT)
  • Step-In Ground Slash, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT) and Super Saiyan 4 Goku (GT)
  • Step-In Heavy, used by Goku (Mid), Super Saiyan Goku (GT) and Super Saiyan 3 Goku (GT)
  • Step-In Kiai Cannon, used by Super Saiyan Goku (Mid), Super Saiyan Goku (End) and Super Saiyan 4 Goku (GT)
  • Step-In Lift Strike, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT) and Super Saiyan 4 Goku (GT)
  • Step-In Rolling Hammer, used by Super Saiyan 3 Goku (End)
  • Step-In Sway, used by Goku (Early), Goku (End), Super Saiyan 2 Goku (End) and Kid Goku
  • Super Movement, used by Super Saiyan 3 Goku (End) and Super Saiyan 4 Goku (GT)
  • Sway Ground Slash, used by Goku (End) and Kid Goku
  • Sway Heavy, used by Goku (Early), Goku (End), Super Saiyan 2 Goku (End) and Kid Goku
  • Sway Lift Strike, used by Goku (End) and Kid Goku
  • Vanishing attack, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Z Counter, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape

Combos

  • Aerial Barrage, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Air Combo 1, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Air Combo 2, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Air Combo 3, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Air Combo 4, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Auto-Smash Counter, used by Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Blast Combo 1, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Blast Combo 2, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End) and Super Saiyan 4 Goku (GT)
  • Blast Combo 3, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Blast Combo 4, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Blast Combo 5, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape.
  • Blast Combo 6, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Blast Combo 7, used by Super Saiyan Goku (Mid), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Super Saiyan 3 Goku (GT) and Super Saiyan 4 Goku (GT)
  • Blast Combo 8, used by Super Saiyan 3 Goku (GT) and Great Ape
  • Blast Combo 9, used by Great Ape
  • Blaster Wave Combo, used by Super Saiyan 3 Goku (GT) and Great Ape
  • Burst Meteo, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku,
  • Delta Storm, used by Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT) and Super Saiyan 4 Goku (GT)
  • Dragon Tornado, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End) and Super Saiyan 4 Goku (GT)
  • Heavy Crush, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Kiai Cannon Smash, used by Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT) and Super Saiyan Goku (GT)
  • Power Press, used by Great Ape
  • Raging Impact, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Rolling Hurricane, used by Super Saiyan Goku (Mid), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Super Saiyan 3 Goku (GT) and Super Saiyan 4 Goku (GT)
  • Rush Finish, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT), Kid Goku and Great Ape
  • Rush In, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Rush In Attack, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Sonic Impact, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Spiral Slash, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku
  • Tri-Attack, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid) and Super Saiyan 4 Goku (GT)
  • Violent Rush, used by Goku (Early), Goku (Mid), Super Saiyan Goku (Mid), Goku (End), Super Saiyan Goku (End), Super Saiyan 2 Goku (End), Super Saiyan 3 Goku (End), Goku (GT), Super Saiyan Goku (GT), Super Saiyan 3 Goku (GT), Super Saiyan 4 Goku (GT) and Kid Goku


Transformations

  • Super Saiyan, used by Goku (Mid), Goku (End) and Goku (GT)
  • Super Saiyan 2, used by Goku (End) and Super Saiyan Goku (End)
  • Super Saiyan 3, used by Goku (End) and Super Saiyan Goku (End), Super Saiyan 2 Goku (End), and Goku (GT)
  • Super Saiyan 4, used by Goku (GT) and Super Saiyan 3 Goku (GT)
  • Potara (Vegito), used by Goku (End)
  • Potara (Super Vegito), used by Goku (End)
  • Fusion (Super Gogeta), used by Goku (End)
  • Fusion (Super Saiyan 4 Gogeta), used by Super Saiyan 4 Goku (GT)
  • Great Ape, used by Kid Goku

Super Dragon Ball Z

Attack of the Saiyans

Xenoverse

Basic Attacks/Abilities

Skills

Transformations

Skill Transformations
Separate Character Transformations=

Cutscene / story only

XN - Future Warrior helps Goku's Spirit Bomb

Goku & the Future Warrior's Tandem Super Spirit Bomb

Xenoverse 2

Basic Attacks

Skills

Transformations

Awoken Skill Transformations
Separate character Transformations

Cutscene / story only

Super Souls

FighterZ

Gallery

References