The user strengthens their resolve to keep on fighting against powerful opponents.
Nail uses this technique during his battle against 1st form Frieza in order to hold out long enough for Dende to reach Krillin and Gohan.
In the Dragon Ball Z Collectible Card Game, it appears under the name Namekian Blocking Defense.
Stalling was named as one of his Blast 1 techniques in the video game Dragon Ball Z: Budokai Tenkaichi 3. Stalling costs three Blast Gauge. The technique also appears in Dragon Ball: Raging Blast 2, under the name Buying Time. In those games it allows him to increase the amount of energy charged.
"Strengthen your resolve and temporarily reduce the damage you take! Since you don't crouch before performing the move, it's hard for the opponents to cancel it."
— Dragon Ball Xenoverse 2 Skill description
In Dragon Ball Xenoverse 2, it appears under the name Do or Die (決死の覚悟, Kesshi no Kakugo) and is a Power Up Type Super Skill used by Nail which can be obtained by the Future Warrior (Xenoverse 2) as a reward in Parallel Quest 49: "Namek Berserker". In Xenoverse 2, it temporarily reduces the amount of damage taken by enemy attacks and is hard for enemies to cancel. In addition to the damage reduction buff it provides, while performing it the user produces weak explosive wave that causes minor damage and knocks the opponent back if they at extremely close range to the user when it is performed.
As it is classified as a Power Up, it can be used to activate Super Souls that require a Reinforcement Skill (Power Up type Skill) be used to in order for their additional effects to activate in Xenoverse 2, such as Nail's Super Soul "I must protect Grand Elder Guru!" which for one time only temporarily activates health auto-recovery when a Reinforcement Skill like Do or Die is used. As it is Nail's only reinforcement skill, his Super Soul activates whenever he uses Do or Die for the first time during a fight.